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FiahOwl
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« on: January 20, 2012, 09:36:15 AM » |
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Literally a community system.
Rules:
You must use vanilla textures.
Place your own star/planet, name it after your username/syllables in username.
The name format is UBOXCS - [NUMBER]
So the next person to go would download UBOXCS 1, and upload it as UBOXCS 2 with their star/planet/s
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smjjames
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« Reply #1 on: January 20, 2012, 10:16:15 AM » |
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The first time I loaded it up, Owl crashed into Fiah and the trails were messed up. So I had to reload it as paused and balance all the orbits. Also, the moon isn't in a stable orbit and will crash eventually.
I think the black hole you put in is messing things up at such a close distance.
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FiahOwl
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« Reply #2 on: January 20, 2012, 10:17:31 AM » |
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The first time I loaded it up, Owl crashed into Fiah and the trails were messed up. So I had to reload it as paused and balance all the orbits. Also, the moon isn't in a stable orbit and will crash eventually.
I think the black hole you put in is messing things up at such a close distance.
0.0
I'll fix it.
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smjjames
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« Reply #3 on: January 20, 2012, 10:20:39 AM » |
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You could just have the star as the center or place the black hole many light years away.
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FiahOwl
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« Reply #4 on: January 20, 2012, 10:28:10 AM » |
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FIXED
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Bla
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« Reply #5 on: January 20, 2012, 10:47:57 AM » |
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Any potential similarities with blapis blazuli are ENTIRELY COINCIDENTAL!!!
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smjjames
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« Reply #6 on: January 20, 2012, 10:59:45 AM » |
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Had to get a bit creative with the name for mine.
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FiahOwl
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« Reply #7 on: January 20, 2012, 11:01:30 AM » |
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Any potential similarities with blapis blazuli are ENTIRELY COINCIDENTAL!!!
Had to get a bit creative with the name for mine.
Both are approved.
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Yannos
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« Reply #8 on: January 20, 2012, 01:12:51 PM » |
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Yannia is a tidal locked planet in the habitable zone.
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FiahOwl
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« Reply #9 on: January 20, 2012, 01:14:16 PM » |
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tf square star
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smjjames
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« Reply #10 on: January 20, 2012, 01:15:45 PM » |
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I've ran into that a few times before, try exiting and reloading US.
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Dan Dixon
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« Reply #11 on: January 20, 2012, 04:03:21 PM » |
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I expect this problem to disappear in the next major update (if only because we're switching to a new engine).
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