The other big ongoing debate concerns the spacing of cities, which has led to two competing strategies: smallpox and largepox.
Smallpox, also known as Infinite City Sprawl (ICS), occurs when players build small cities fairly close together and generally, although not completely, ignore making improvements (such as temples) to them. Largepox on the other hand, is a style of play that builds cities further apart, and actively builds improvements to cities to allow them to grow as large as possible.
The citymindist parameter attempts to fix the problem, by forcing players to build cities a certain distance apart. Further to improve the largepox strategy, research costs have been doubled, while the effect of science buildings (Library, University, Research Lab) have also had their effects doubled. This means that building larger cities with the right city improvements can be a benefit, compared to the smallpox strategy.
Both largepox and smallpox have different advantages and disadvantages, and a lot has been done to allow both strategies to coexist.
LMAO
Looks interesting, but I'm afraid I would be too depressed because of the graphics.
..Like Minecraft?