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smjjames
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« Reply #30 on: November 15, 2011, 02:07:56 PM » |
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Yeah, pressing T and having the SAS module does the trick. Tried to add another stage to it and forgot to add more booster rockets, however ditching the first stage worked. Until I tried to ditch the second stage when the decoupler somehow failed and caused the rocket to spin on the end of the parachute. The stage eventually broke off, but so did the parachute, heh. I'll work on adding boosters later and investigate the faliure point between the last stage and the command module.
Haven't achieved full orbit yet, but doing pretty good sub-orbital flights, Mercury program style.
And yes, I've generally done safe landings unless something goes horribly wrong, like the above.
Also, I think I read somewhere on the wiki or about addons about the heat shield, but I haven't seen any of the atmospheric heating that happens on re-entry, just wondering. I did orient the heat shield as it entered the atmosphere though just in case.
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« Last Edit: November 15, 2011, 02:15:25 PM by smjjames »
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FiahOwl
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« Reply #31 on: November 15, 2011, 02:29:58 PM » |
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Yeah, pressing T and having the SAS module does the trick. Tried to add another stage to it and forgot to add more booster rockets, however ditching the first stage worked. Until I tried to ditch the second stage when the decoupler somehow failed and caused the rocket to spin on the end of the parachute. The stage eventually broke off, but so did the parachute, heh. I'll work on adding boosters later and investigate the faliure point between the last stage and the command module.
Haven't achieved full orbit yet, but doing pretty good sub-orbital flights, Mercury program style.
And yes, I've generally done safe landings unless something goes horribly wrong, like the above.
Also, I think I read somewhere on the wiki or about addons about the heat shield, but I haven't seen any of the atmospheric heating that happens on re-entry, just wondering. I did orient the heat shield as it entered the atmosphere though just in case.
Heh, the Moonship program im developing is based off the testrocket.
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mudkipz
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« Reply #32 on: November 15, 2011, 04:21:25 PM » |
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NDSP (nuemelian deep space probe)
Final Speed: around 16km/s
thats kind of the challenge ^^^^
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Darvince
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« Reply #33 on: November 15, 2011, 04:21:48 PM » |
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kolwut
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mudkipz
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« Reply #34 on: November 15, 2011, 04:42:23 PM » |
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KSO, or the Kerbil space observatory. Launched with only 4 engines and two stages, this telescope cost a fraction of what the NDSP.
Top speed was 9 m/s
achieved orbit around Kerbol
the telescope had to be moved from planetary orbit to avoid glare from the planet and sun.
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FiahOwl
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« Reply #35 on: November 15, 2011, 11:38:38 PM » |
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Sorry Bill.
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FiahOwl
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« Reply #36 on: November 15, 2011, 11:39:15 PM » |
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Sorry Bob
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FiahOwl
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« Reply #37 on: November 15, 2011, 11:39:36 PM » |
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Thrill ride much, Jebidiah? You missed the Mun, along with Kearth. Happy orbiting the Sun. Oh, and I should say: The Oxygen levels are very low.
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mudkipz
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« Reply #38 on: November 16, 2011, 04:10:09 AM » |
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when you got low to the moon, you should've killed your horizontal velocity and let gravity take over.
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FiahOwl
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« Reply #39 on: December 10, 2011, 12:38:05 PM » |
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My Ships.
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mudkipz
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« Reply #40 on: December 10, 2011, 01:56:28 PM » |
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that a mod?
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FiahOwl
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« Reply #41 on: December 10, 2011, 01:59:03 PM » |
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that a mod?
C7 Flight Pack
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mudkipz
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« Reply #42 on: January 19, 2012, 01:45:04 AM » |
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vanilla parts, orbiting mun 
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