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Author Topic: Evolution Simulators  (Read 1990 times)
mudkipz

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One does not simply walk into Space.


« Reply #30 on: October 02, 2011, 12:15:04 PM »

you car spaazzzed out at 966.2 for me "due to floating-point precision errors"
but naise car
too bad you have to be on that page for the sim to run, and not have it quitely hidden
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Bla
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« Reply #31 on: October 02, 2011, 12:21:41 PM »

My trick was to drag it out of one Google Chrome browser, so it runs in an entirely seperate window instead of another tab. Then it still runs even if you have it minimized.
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mudkipz

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Posts: 721


One does not simply walk into Space.


« Reply #32 on: October 02, 2011, 12:28:40 PM »

othx it works

going to run it until generashion 10000000 Tongue

chrome is awesome btw Smiley
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mudkipz

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Posts: 721


One does not simply walk into Space.


« Reply #33 on: October 02, 2011, 12:43:54 PM »

You blind watchmakers, you.

Like this? Tongue
A program written to evolve watches.

Framsticks looks really exciting, think I'll download it soon.


wait so this has practical applications

say you wanted to design a spaceship to mars
just write a program for that and then watch as a perfect designs happen
build one
Huh
profit
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atomic7732
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« Reply #34 on: October 02, 2011, 12:53:41 PM »

Except for the fact that that would take about 20 million years.
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matty406

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MEANWHILE, IN EVERYTHING ELSE...


« Reply #35 on: October 02, 2011, 12:54:14 PM »

You blind watchmakers, you.

Like this? Tongue
A program written to evolve watches.

Framsticks looks really exciting, think I'll download it soon.


wait so this has practical applications

say you wanted to design a spaceship to mars
just write a program for that and then watch as a perfect designs happen
build one
Huh
profit

That might work.
FUND IT
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mudkipz

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Posts: 721


One does not simply walk into Space.


« Reply #36 on: October 02, 2011, 01:39:02 PM »

eNqzf3GowPEBA4MD65++f5kzZ9kfdt19MS0tzYGR+Rg7s7Gx/XHX3WtuAsWfn0vqfJaWZv9098qsl0D+C9Fff3XOnLFfNVnt9pkzZx1YPhS+egeUP8dtoXIAaB7bDuO4GwwM9g/zvN/EAOWZjh06KgnU9yxnw2xLIH1HQMhk5sxZ/4HA/r9ei3l/SZ/9N8EXt9XS0hgYGFgdRILfWD96McH+jZOvzGZjY7C652uTL6kwrLP/3M9RBTQDqI7RgWn/4/Xcyg72t+IXJDYwMIDUOQgd9Hjw56eI/bcPmWpp09rAYvwG223vaa63vzTfRBRm3r/Utn/LcrbZ35j/jO8Z2F5m+///jVabBD23/1iy8MTMmTMZ3JZWMrhun48Vg+TQscmszyh8oJkA4CeoIQ==

this plus sisyphus is massive kol'age
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mudkipz

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Posts: 721


One does not simply walk into Space.


« Reply #37 on: October 03, 2011, 04:51:27 PM »

ok i got the 3dvce program from stellar alchemy its awesome!
i'm running 80 individuals for 700 generations and if it keeps going at the current rate this'll only take 240 hours
Smiley
on generation 5 atm Tongue

the creatures are pretty much boxes, but you can also manipulate the environment with explosives, items, blocks and more. You can control night and day.

In addition, you can give the animals cretain body parts and brain parts and also restrict them.
What i think is different and sets this apart, is that you can actually give animals a goal, like carrying balls which would be like carry food (like ants). Or see which one can go the fastest over flat land or rough land!
You can have swimming creatures, creatures without gravity, evolve creatures at 100x gravity and more!

so like when i'm finished with my evolution i'll make a movie Tongue
but for now i still have 240 hours to go >.>
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Bla
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The stars died so you could live.


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« Reply #38 on: October 03, 2011, 10:12:06 PM »

Awesome. I used to make simulations of those blocky things over rough land. I don't like manipulating with the environments, because it disturbs the evolution. It's more easy and fast to see when it only has one (or the same) problems to solve.
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mudkipz

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Posts: 721


One does not simply walk into Space.


« Reply #39 on: October 04, 2011, 01:13:38 AM »

yes i know, i'm on generation 50 now and what sucks is that my animal is asymetrical. Its leg happens to just barely intersect past the symmetry line and as a result the other leg is completelu cut off!
Still, if it runs fast i guess its fine Cheesy

What would be interesting would be having the settings to 50% move on rough terrain, and 50% carry balls, to simulate a creature to stockpiled food Cheesy
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FiahOwl

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The last person standing after a battle is either Jackie Chan, or an Aeridané.


« Reply #40 on: October 24, 2011, 12:37:25 PM »

othx it works

going to run it until generashion 10000000 Tongue

chrome is awesome btw Smiley


i just made it an Apptab in FireFox and went n my merry way Cheesy
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FiahOwl

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Posts: 901


The last person standing after a battle is either Jackie Chan, or an Aeridané.


« Reply #41 on: October 24, 2011, 12:52:29 PM »

The font genes thing is weird.
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FiahOwl

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The last person standing after a battle is either Jackie Chan, or an Aeridané.


« Reply #42 on: October 24, 2011, 12:56:45 PM »

I Started an Darwin bots Sim. i made the max speed 87mph.. i don't want my organisms time traveling.
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