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atomic7732
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« on: June 19, 2010, 11:20:41 PM »

http://scratch.mit.edu/projects/atomic7732/1137621 (4x4 grid)

NEW!!! http://scratch.mit.edu/projects/atomic7732/1139934 (96 Locations!!!)

Post your hurricane records!

4x4 grid records

1. 114 kts (Cat 3)
2. 106 kts (Cat 3)
3. 103 kts (Cat 3)

96 location records

1. 140 kts (Cat 5) - Tie! Darvince/atomic7732
2. 130 kts (Cat 4)
This storm started out as a weak depression moving east. It became a tropical storm as it began it;s trek north. The next iteration brought it to a category 1 hurricane. It slowly strengthened up to a category 3 only on row 6. Near that point it began weakening slightly, only to regain strength more north. It reached 130 just at landfall being only 129 on the previous advisory.
3. 120 kts (Cat 3) History: 117 kts moving north, curved to the north west and weakened to 111 kts, then just before landfall (NW conrner) strengthened to 116, and 120 at landfall.
4. 110 (Cat 3)
5. 108 kts (Cat 3)
6. 104 kts (Cat 3)
7. 103 kts (Cat 3)
8. 102 kts (Cat 3)

 
Version History

v1.0 - Initial Release
v1.0.1 - Fixed a wind glitch
v1.0.2 - Mainly fixed it
v1.0.3 - Fixed for sure
v1.0.4 - VERY SURELY FIXED!!!! ARGH YOU BUGS!!!! (both kinds)
v1.0.5 - It better be fixed now...
v1.0.6 - I'm getting mad now...
v1.0.7 - No tolerance policy for wind bugs!
v1.0.8 - fixed a location bug, and re added the green flag scripts
v1.0.9 - fixed green flag dissipated script.
v1.0.10 - trying to elimitade starting wind amount errors.
v1.0.11 - fixed another location glitch!
v1.0.12 - polishing the disspiated feature
v1.0.13 - fixed an error in script
v1.0.14 - added a simple little script
v1.1.0 - added "cyclone alert"s. The dots turn orange when the cyclone is within 2 dot moves of it. PLEASE REPORT BUGS, IT WASN'T TESTED!
v1.1.1 - turned off the orange pixels at start.
v1.1.2 - made the cyclone smaller for realisticness.[/color]
v1.1.3 - Fixes an alert bug, and hopefully fixes the wind bug caused by delayed timing of delayed timing.
v1.1.4 - Last version made it too fast. Fixed it, but the way I fixed it was place a nother timer (.9 secs) after the alert and temp calcs. It's a bug spray.
v1.1.5 - Changed 2 locations, and changed the probablilties around.[/color]
v1.2.0 - Two hurricanes, changed alert points to lines.
v1.2.1 - same as 1.1.5 but with the alert points as lines.
v1.2.2 - FINALLY fixed the location glitch for point 69.
v1.2.3 - added naming function
v1.2.4 - fixed something I didn't account for.
v1.2.5 - added 7 points that push it a random direction everyonce in a while.
v1.2.6 - Little Atlantic teaser... It's small though...
v1.3.0 - added EPAC, part done. ATL is after EPAC. thx for oyur patience!
v1.3.1 - modified SST's a bit. Will finish EPAC in next release.
v1.4.0 - removed EPAC. Added partially complete options section. Added default naming schemes
v1.4.1 - Option menu completed
v1.4.2 - SST's modified to be cooler farther north and weaken storms more (Darv's reward) Also gulf warmed slightly
v1.4.2.1 - Testing NHC mode (wind threshold only)
v1.4.3 - Added pressure info.
v1.4.4 - Added chart that plots wind and pressure.
v1.4.5 - Huh
v1.4.6 - Track plot option added
v1.4.6.1 - Location bug fix
v1.4.6.2 - Track plot option cleaned up

Bug fix (trying)
Bug fix (fixed)
Major update
New feature
Removed feature
Changed feature
Testing feature
« Last Edit: September 08, 2011, 03:25:09 PM by NeutronStar » Logged
Bla
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« Reply #1 on: June 20, 2010, 12:50:11 AM »

73 I think. Embarrassed
But well made. I like how all the colors are simple, only 3 used colors, instead of a real picture of a hurricane etc. that doesn't fit with the background. Smiley
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atomic7732
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« Reply #2 on: June 20, 2010, 09:37:27 AM »

You like it because 2/3 are your colors.  Grin jk
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atomic7732
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« Reply #3 on: June 21, 2010, 04:16:07 PM »

Here is what I have noticed as normal, so if you see any oddities other than these... please tell me.

Note: Track is the "Great Storm (130 kts)", which was an oddity. (kind of)


* hurricane simulator norms.png (14.76 KB, 472x487 - viewed 352 times.)
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avadod

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« Reply #4 on: July 09, 2010, 10:12:12 AM »

why won't someone make a 3d hurricane simulator
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deoxy99
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« Reply #5 on: July 09, 2010, 10:24:30 AM »

why won't someone make a 3d hurricane simulator
I do not know why they won't.
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Naru523
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« Reply #6 on: July 09, 2010, 11:00:53 AM »

why won't someone make a 3d hurricane simulator

Lots of programming/not much people that likes meteorology, idk. I think Dan would do it if he wanted to.
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atomic7732
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« Reply #7 on: July 09, 2010, 01:31:29 PM »

The problem is if it simulated an IR image. It would need to take into account LOTS of stuff we haven't perfected yet...

Mine just takes into account water temp and direction.
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atomic7732
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« Reply #8 on: June 13, 2011, 07:52:28 PM »

Idk if this is also posted elsewhere, it seems like it is, but v1.4.1 has been out for a while. It's got options and more customization than ever before!

Planned ideas - Priority (0 is low, infinity is most)

- Shear 5
- Naming threshold 7
- Damage/deaths, issue warnings to prevent 4
- NHC mode (kind of the above two, be the agency) 3
- Nature mode (more customization of the storm itself, be Mother Nature) 3
- Season selection 6
- Automatic time 3
- Multiple cyclones 4
- Arc Gulf simulation 2

Vote for ideas to give them more points, meaning more priority. (Vote for up to 3)
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Dan Dixon
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« Reply #9 on: June 17, 2011, 03:59:31 PM »

The 96 locations simulation is pretty cool. Nice work. Smiley
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Darvince

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« Reply #10 on: July 02, 2011, 01:45:51 PM »

o_e;; I got one that reached 140 kts. Is this the maximum?
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atomic7732
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« Reply #11 on: July 02, 2011, 01:51:06 PM »

You sir just won a free idea. What is your idea?

Anyway, no I think it's possible to get stronger... But that's my record, so... lol

I could calculate what the strongest possible is later.
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Darvince

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Nuedarfarevar


« Reply #12 on: July 02, 2011, 01:56:55 PM »

Make it so the further north a storm is the less of a chance it can get to strengthen
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atomic7732
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« Reply #13 on: July 02, 2011, 02:01:06 PM »

I tried, it seems the stronger it is the more it likes to strengthen where it shouldn't... lol

Remind me if this feature isn't done by the 4th of July. It'll be v1.4.2
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atomic7732
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« Reply #14 on: July 02, 2011, 02:42:35 PM »

Updated. Test pl0x?

It appears to weaken nicely... I might expand the area a bit north and west. I'll be working on the simulator a bit more int he  next few days and add some features.
« Last Edit: July 02, 2011, 02:50:01 PM by NeutronStar » Logged
Darvince

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Nuedarfarevar


« Reply #15 on: July 02, 2011, 02:55:10 PM »

loli now all I get is hurricanes if they spawn in the south.
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atomic7732
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« Reply #16 on: July 02, 2011, 03:08:34 PM »

loli now all I get is hurricanes if they spawn in the south.
How it should be.
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Darvince

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Nuedarfarevar


« Reply #17 on: July 02, 2011, 03:11:23 PM »

oh
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atomic7732
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« Reply #18 on: July 02, 2011, 03:17:52 PM »

More or less. Yeah.

Any votes up or down on the features explained above?

I'm working on the hurricane center mode
« Last Edit: July 02, 2011, 03:35:04 PM by NeutronStar » Logged
atomic7732
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« Reply #19 on: August 02, 2011, 08:52:33 PM »

Updated, and I kind of borked the wind... The max I got out of about 40 storms was 101 kts, with a pressure of 977 mb.

I estimated the maximum a storm could be is around 185 kts, if it only lasted for 4 iterations and it went directly west the whole time.
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hohonator

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« Reply #20 on: August 15, 2011, 02:27:08 AM »

I want to create some projects, how do i create some stuff like you did?
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atomic7732
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« Reply #21 on: August 15, 2011, 06:20:01 AM »

Download Scratch. Pretty much just mess around and see what the scripts do. Read some tutorials on the ScratchWiki.
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atomic7732
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« Reply #22 on: September 08, 2011, 04:18:40 PM »

A track map generated in this simulator of storm 18, 19, and 20.


* 1_4_6_2_map.png (15.54 KB, 483x362 - viewed 100 times.)
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deoxy99
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« Reply #23 on: September 09, 2011, 10:59:16 PM »

Another method is coding in C. Just sayin'. Tongue
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atomic7732
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« Reply #24 on: September 09, 2011, 11:11:25 PM »

C wouldn't do a thing. This needs to be graphic, not a command prompt. Also don't complain about what I use to code, you do it first. Then maybe I will.
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mudkipz

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« Reply #25 on: September 09, 2011, 11:12:59 PM »

hi i'll try this out Tongue

cool, but all my hurricanes are category zero

anyway, if you press the go button fast enough, it glitches out Smiley

ok why are my hurricanes going backwards

you see your chart of hurricanes and depressions and storms?
well on my chart, everything is a tropical fail! i fail at hurricanes on this! arrrgggg!
do you just keep on jamming the go button until you magically get a category 5?
« Last Edit: September 09, 2011, 11:21:22 PM by mudkipz » Logged
deoxy99
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« Reply #26 on: September 09, 2011, 11:28:13 PM »

C + interface.dll = Interfaced Program
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atomic7732
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« Reply #27 on: September 09, 2011, 11:47:03 PM »

hi i'll try this out Tongue

cool, but all my hurricanes are category zero

anyway, if you press the go button fast enough, it glitches out Smiley

ok why are my hurricanes going backwards

you see your chart of hurricanes and depressions and storms?
well on my chart, everything is a tropical fail! i fail at hurricanes on this! arrrgggg!
do you just keep on jamming the go button until you magically get a category 5?
You hit Go! once, let the storm run until it goes back to it's original spot, and then you can hit it again. Also maybe post a screen, I don't exactly understand what you mean.
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Bla
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« Reply #28 on: September 10, 2011, 12:29:06 AM »

I stole the slider.

(Btw, what are the orange lines on the map near the coast?)


* Snap.png (19.44 KB, 482x387 - viewed 89 times.)
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atomic7732
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« Reply #29 on: September 10, 2011, 12:40:36 AM »

lol the slider doesn't do anything yet, so you didn't break anything.

The orange/yellow (depending on intensity) are warnings. If the cyclone is > 55 kts it issues "hurricane" warnings, and if it's < 55 kts it issues "tropical storm" warnings.
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