Universe SandboxGeneral CategoryEverything ElseMap War 2 - G5R35
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Author Topic: Map War 2 - G5R35  (Read 137983 times)
Darvince

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Nuedarfarevar


« Reply #270 on: August 29, 2010, 01:15:53 PM »

Deoxy, you could take two zones or a zone and a resource box... But okay!
« Last Edit: August 29, 2010, 09:10:57 PM by Darvince » Logged
Bla
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« Reply #271 on: August 29, 2010, 10:03:52 PM »

The ressources will be saved for the next turn. Here's my turn. Naru523 can spend 10 ressources.


* G2R5T1.png (39.81 KB, 800x400 - viewed 64 times.)
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Darvince

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Nuedarfarevar


« Reply #272 on: August 29, 2010, 11:28:21 PM »

But you said I couldn't get the zone from across the sea! HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh
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Bla
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« Reply #273 on: August 30, 2010, 07:04:20 AM »

But you said I couldn't get the zone from across the sea! HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh
No, I didn't say that. I was trying to say that you can only take zones that border your zones during a turn. The land zone you took did not border any of the zones you had during the turn, so you couldn't take it. The land zone I just took bordered the sea base zone I had taken in my previous turn.
Here's an example. The dark nation below has 10 ressources, and can therefore claim 2 zones. The red turn is invalid, because the zone with the number '2' on it has no connection to the zones the owner had before the owner took the turn. The green turn is valid, because both the zones labeled '1' border the original zone.


* Example 1.png (3.77 KB, 200x200 - viewed 114 times.)

* Example 2.png (3.55 KB, 200x200 - viewed 112 times.)
« Last Edit: August 30, 2010, 07:16:33 AM by Bla » Logged
Naru523
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butterflies |ˈbətərˌflīs| (n.) A strong desire to screw over the Aeridani Union


« Reply #274 on: August 30, 2010, 02:30:58 PM »

[ Hax Sign ]  Capture Ze Zones


* G2R5T2.png (40.29 KB, 800x400 - viewed 60 times.)
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Darvince

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Nuedarfarevar


« Reply #275 on: August 30, 2010, 04:59:45 PM »

But you said I couldn't get the zone from across the sea! HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh
No, I didn't say that. I was trying to say that you can only take zones that border your zones during a turn. The land zone you took did not border any of the zones you had during the turn, so you couldn't take it. The land zone I just took bordered the sea base zone I had taken in my previous turn.
Here's an example. The dark nation below has 10 ressources, and can therefore claim 2 zones. The red turn is invalid, because the zone with the number '2' on it has no connection to the zones the owner had before the owner took the turn. The green turn is valid, because both the zones labeled '1' border the original zone.

Thanks for clarifying that.  Wink


* G2R5T3.png (38.41 KB, 800x400 - viewed 59 times.)
« Last Edit: August 30, 2010, 09:45:11 PM by Darvince » Logged
Darvince

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Nuedarfarevar


« Reply #276 on: August 30, 2010, 09:50:24 PM »

Yay! There's random borders but no war! Yay!  Cheesy Cheesy
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Bla
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« Reply #277 on: August 30, 2010, 09:52:49 PM »

No problem. Smiley NeutronStar may spend 11 ressources.
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Darvince

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Nuedarfarevar


« Reply #278 on: August 30, 2010, 09:59:15 PM »

With emphasizing.


* Borders.png (38.46 KB, 800x400 - viewed 74 times.)
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Bla
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« Reply #279 on: August 30, 2010, 10:00:59 PM »

Great, but remember that this is not the map we should edit.
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atomic7732
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« Reply #280 on: August 31, 2010, 08:53:40 PM »

Not sure what I did.  Grin


* G2R5T4.png (40.01 KB, 800x400 - viewed 66 times.)
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atomic7732
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« Reply #281 on: August 31, 2010, 08:55:16 PM »

I have an idea! Maybe we could construct defensive bases for 10 resources.
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Darvince

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Nuedarfarevar


« Reply #282 on: August 31, 2010, 09:00:24 PM »

But you said I couldn't get the zone from across the sea! HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh
No, I didn't say that. I was trying to say that you can only take zones that border your zones during a turn. The land zone you took did not border any of the zones you had during the turn, so you couldn't take it. The land zone I just took bordered the sea base zone I had taken in my previous turn.
Here's an example. The dark nation below has 10 ressources, and can therefore claim 2 zones. The red turn is invalid, because the zone with the number '2' on it has no connection to the zones the owner had before the owner took the turn. The green turn is valid, because both the zones labeled '1' border the original zone.

According to Bla's rules, your turn was invalid.   Cry
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atomic7732
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« Reply #283 on: August 31, 2010, 09:03:03 PM »

Check the sea base.  Undecided
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Darvince

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Nuedarfarevar


« Reply #284 on: August 31, 2010, 09:23:32 PM »

The rules stated that you could only take a zone that's next to your previous zones, and I'm not Bla so I can't change that.  Embarrassed  Undecided
« Last Edit: September 01, 2010, 10:02:52 PM by Darvince » Logged
Bla
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« Reply #285 on: August 31, 2010, 09:45:20 PM »

Yes, sorry, but you can only claim your neighbor zones during a turn.
An example of how you're allowed and how you're not allowed to expand:

The dark red/green nation has 10 ressources and is going to claim two new zones, but it's only allowed to expand into the zones that are bordering it directly during a turn. This makes the green turn valid, because both zones, labeled '1', border the original zone, but the red turn invalid, because the zone labeled '2' doesn't border the original zone. You may only take zones that border your current zones directly during a turn.


I have an idea! Maybe we could construct defensive bases for 10 resources.

Why 10? If they cost 10, you don't really get any benefit from having them, as the enemy would spend an equal amount of ressources on destroying it.
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Darvince

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Nuedarfarevar


« Reply #286 on: August 31, 2010, 09:57:38 PM »

Here's what I think you could've captured. Bla, do 1 pixel borders count?

Again, don't use this as the map because one of Bla's zones is shaded.


* ClaimsNeutron.png (39.14 KB, 800x400 - viewed 65 times.)
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Bla
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« Reply #287 on: August 31, 2010, 10:14:27 PM »

Yes, 1 pixel borders are normal land borders and sea borders. I didn't draw borders at the coastlines. But yes, that's the zones NeutronStar can choose from in his turn.
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atomic7732
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« Reply #288 on: September 01, 2010, 07:30:57 AM »

Eh... This game is stupid. Game 1 was way better. I don't see why I can't do that. I could in Game 1.
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Bla
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« Reply #289 on: September 01, 2010, 07:36:57 AM »

I changed it to make the game more realistic. There wasn't really any strategy in Game 1, that's why I made the squares. But if nobody likes the rule about not being able to walk in one long road across the continent in one single turn, rather than expanding naturally, we can remove the rule.
Just consider how easy it will be to get deeply into another nation if we remove the rule. The defenses won't matter so much anymore, because anyone can always find a cheap way around them and conquer them as the last zones, rather than having a slower, more stable and natural war.
The sea zones will also lose their real difference, by making sea wars places where you can expand quickly and gain great offensive positions if you manage to get the enemy coastlines, but also easy places to protect if both sides have large amounts of ressources, that in that case could be more important on the land battlefields.
It's your choise. I think the current system is best and gives so much more strategy, but if you really don't like it, I'll remove it
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Darvince

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Nuedarfarevar


« Reply #290 on: September 01, 2010, 10:02:02 PM »

Neutron, is this map okay for you ?


* G2R5T4.png (38.71 KB, 800x400 - viewed 62 times.)
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Bla
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« Reply #291 on: September 04, 2010, 09:47:44 AM »

NeutronStar's turn has expired and his ressources have been saved. Deoxy99 can spend 18 ressources now (on this map):


* G2R5T3.png (38.41 KB, 800x400 - viewed 61 times.)
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deoxy99
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« Reply #292 on: September 04, 2010, 12:43:40 PM »

Yay.


* G2R5T4.PNG (35.07 KB, 800x400 - viewed 71 times.)
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Bla
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« Reply #293 on: September 04, 2010, 12:50:44 PM »

Deoxy99, you could've spent more ressources and claimed land. It will increase your production so you gain ressources faster.
Anyways, here's my turn, Naru523 can spend 10 ressources.


* G2R6T1.png (40.03 KB, 800x400 - viewed 67 times.)
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Darvince

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Nuedarfarevar


« Reply #294 on: September 04, 2010, 12:53:05 PM »

I think for each five resources that is one zone to claim. 18=3.6 zones
« Last Edit: September 04, 2010, 12:58:11 PM by Darvince » Logged
Bla
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« Reply #295 on: September 04, 2010, 12:54:26 PM »

I think for each five resources that is one zone to claim. 18=3.6 zones
True, so you [Deoxy99] could've taken 3 white zones bordering your current zones.
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deoxy99
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« Reply #296 on: September 04, 2010, 12:55:44 PM »

I think for each five resources that is one zone to claim. 18=3.6 zones
True, so you [Deoxy99] could've taken 3 white zones bordering your current zones.
I don't want to take them.
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Bla
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« Reply #297 on: September 04, 2010, 12:56:21 PM »

I don't want to take them.
That's also okay, it's your own choise. Smiley
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Naru523
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butterflies |ˈbətərˌflīs| (n.) A strong desire to screw over the Aeridani Union


« Reply #298 on: September 04, 2010, 11:08:34 PM »

Yandereeeeeeeeeeeeee.


* G2R6T2.png (40.12 KB, 800x400 - viewed 54 times.)
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Darvince

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Nuedarfarevar


« Reply #299 on: September 04, 2010, 11:16:18 PM »

Whee!


* G2R6T4.png (39.18 KB, 800x400 - viewed 65 times.)
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