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Author Topic: Open TTD  (Read 4549 times)

FiahOwl

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Open TTD
« on: January 10, 2015, 04:52:00 PM »
So we started an OTTD multiplayer game today (Fiah, Matty, Tuto, Darvince).
http://www.openttd.org/en/
« Last Edit: January 10, 2015, 07:44:32 PM by FiahOwl »

tuto99

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Re: Open TTD
« Reply #1 on: February 02, 2015, 01:00:03 PM »
bootyful

Darvince

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Re: Open TTD
« Reply #2 on: February 02, 2015, 05:57:02 PM »
bronhaven best town

tuto99

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Re: Open TTD
« Reply #3 on: February 02, 2015, 10:38:58 PM »

it was at 700+ tons. lmao gfdi

matty406

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Re: Open TTD
« Reply #4 on: February 19, 2015, 09:06:29 AM »

my babbu

FiahOwl

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Re: Open TTD
« Reply #5 on: February 19, 2015, 09:25:06 AM »
nice

we should try a mp game on a map of Earth

Yqt1001

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Re: Open TTD
« Reply #6 on: February 19, 2015, 10:41:12 AM »
Oh boy a chance to spam my pictures

The humble beginnings of bus spam (ca. 2010)


I initially wasn't good at bus spamming on my own, so I would build infrastructure for the AI to use


I quickly learned why proper infrastructure is very, very important


This is the craziest I ever got trying to manage high levels of traffic. This was also my first ever proper bus spam game! Ever since this I have been able to spread out congestion better. (The entire corridor is rather impressive tbh)


This was in 2011 and then I just stopped with the insane bus spam for some reason. Came back to it in 2012 with this solo game


Construction of a weird station in an MP game


Two forested interchanges in another MP game


My most complete freeway network ever in a 40 year MP game. The darker blue lines were built freeways, with light blue being planned (some were built before the end of the game). I believe this was my most successful game, with 3,000 buses and nearly 2 billion in the bank. The host was my friend who lived at a dorm in Cornell University at the time with insane internet :P


This is a solo game where I focused on having roads leading everywhere, to make it seem more realistic and make traffic more inconsistent. Also was a speed run, wanted to connect every city on the map (1024x512) within 10 years. Somehow managed it (ca. 2013)


Another MP game freeway construction. Can't say I remember this one


Last real bus spam game sometime in 2013


Somewhat impressive freeway network looking like this at the end (never even got close to finishing all the light blue lines)


In 2014 cargodist came out and the bus spam strategy sorta died with it. I tried and it is still possible, and probably easier tbh, I just have lost interest and haven't played much since then. I have played some non-bus games btw, so here are some pictures from those games:



Darvince

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Re: Open TTD
« Reply #7 on: February 19, 2015, 10:55:15 AM »
jesus christ

Darvince

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Re: Open TTD
« Reply #8 on: March 11, 2015, 08:52:24 PM »
i did/am doing a thing


matty406

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Re: Open TTD
« Reply #9 on: March 12, 2015, 08:27:53 AM »
is that a newgrf or did you rename them manually

Darvince

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Re: Open TTD
« Reply #10 on: March 12, 2015, 12:48:01 PM »
manually (for now)

FiahOwl

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Re: Open TTD
« Reply #11 on: April 17, 2015, 09:53:48 AM »
be brave

FiahOwl

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Re: Open TTD
« Reply #12 on: May 25, 2015, 07:40:34 AM »
I found a cool map setting to generate realm maps

Yqt1001

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Re: Open TTD
« Reply #13 on: November 24, 2016, 11:35:07 AM »

(operating profit graph)

USF plays OTTD

atomic7732

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Re: Open TTD
« Reply #14 on: November 24, 2016, 11:45:34 AM »
try taking a small loan of a million dollars

Yqt1001

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Re: Open TTD
« Reply #15 on: November 25, 2016, 01:41:39 PM »


Bus spam is back

Darvince

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Re: Open TTD
« Reply #16 on: November 25, 2016, 03:28:11 PM »
how do you replace/manage that many buses

Yqt1001

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Re: Open TTD
« Reply #17 on: November 25, 2016, 04:36:15 PM »
how do you replace/manage that many buses

Replacing -> All stations (except hubs like the one in the above screenshot) are designed such that buses have to go into depots to turn around. Replacing my entire fleet is as simple as them going to a station.
Managing -> If you hold down Ctrl while cloning buses/bus routes then the route will be shared by all buses of that group. From there, changing a popular bus route of 100s of buses only takes modifying one schedule.

Darvince

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Re: Open TTD
« Reply #18 on: February 26, 2018, 11:03:32 AM »
this is after 10 years

metros are where two or more towns have grown together
« Last Edit: February 26, 2018, 11:12:20 AM by Darvince »

matty406

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Re: Open TTD
« Reply #19 on: February 26, 2018, 12:07:57 PM »
Bronhaven is suffering

Darvince

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Re: Open TTD
« Reply #20 on: February 26, 2018, 02:21:10 PM »
should i rename ronnwell ridge to bronhaven since it's where i have my hq

Gurren Lagann TSS

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Re: Open TTD
« Reply #21 on: February 26, 2018, 04:02:54 PM »
Can I join?

Darvince

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Re: Open TTD
« Reply #22 on: February 26, 2018, 04:34:04 PM »
i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure

but we could host a game soon if you would like

Gurren Lagann TSS

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Re: Open TTD
« Reply #23 on: February 26, 2018, 04:36:37 PM »
i'm playing a singleplayer game and no one else plays ottd anymore i'm pretty sure

but we could host a game soon if you would like

Ok, I can wait.

Darvince

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Re: Open TTD
« Reply #24 on: February 26, 2018, 04:44:02 PM »

(operating profit graph)

USF plays OTTD

me in the game I just posted about:

atomic7732

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Re: Open TTD
« Reply #25 on: February 26, 2018, 04:44:56 PM »
wow monies'd

Gurren Lagann TSS

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Re: Open TTD
« Reply #26 on: February 26, 2018, 04:45:07 PM »

(operating profit graph)

USF plays OTTD

me in the game I just posted about:


Soo much better

Darvince

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Re: Open TTD
« Reply #27 on: February 26, 2018, 05:00:47 PM »
pretty sure i was the sea green one in the 2016 screenshot

Gurren Lagann TSS

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Re: Open TTD
« Reply #28 on: February 26, 2018, 05:18:55 PM »
I started a new game

Darvince

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Re: Open TTD
« Reply #29 on: February 26, 2018, 05:45:23 PM »
Like, a singleplayer game, or a multiplayer game?