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Author Topic: Universe Sandbox for PS4?  (Read 5949 times)

A Wise Limey

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Universe Sandbox for PS4?
« on: January 01, 2015, 10:23:04 PM »





 

I have a lot of fun with US2 but my computer hardware has frame rate issues! So could it be possible for you guys to add UB2 to the PS4! PS4 is a lot more powerful than my PC so it should be able to run on the PS4 with no problem and the CPU is x86 ! I would very much love to see this happen for the PS4!
And this is the really only game I play because I'm deeply fascinated with space and the Universe! This game has allowed me to do the "with if that happen" !

smjjames

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Re: Universe Sandbox for PS4?
« Reply #1 on: January 01, 2015, 10:53:10 PM »
I have no idea how much effort it would take to adapt the coding to a console.

A Wise Limey

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Re: Universe Sandbox for PS4?
« Reply #2 on: January 01, 2015, 11:03:04 PM »
 The PS4 runs x86 pc architecture and that's the easiest to code for by far but I can see coding issues for the controller. but It can but fixed.

Gordon Freeman

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Re: Universe Sandbox for PS4?
« Reply #3 on: January 02, 2015, 02:55:07 AM »
Interesting idea. There would probably have to be a huge controls rehaul as it would be messed up trying to control the PC version with a PS controller.

A Wise Limey

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Re: Universe Sandbox for PS4?
« Reply #4 on: January 02, 2015, 12:21:35 PM »
Argeed

blotz

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Re: Universe Sandbox for PS4?
« Reply #5 on: January 02, 2015, 03:15:58 PM »
they have to finish the windows version first

pac0master

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Re: Universe Sandbox for PS4?
« Reply #6 on: January 03, 2015, 09:31:28 PM »
I believe the problem might be the Ps4 License and loyalty fees if there is any.

Dan Dixon

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Re: Universe Sandbox for PS4?
« Reply #7 on: January 06, 2015, 11:48:26 AM »
In theory this is possible... We're in Unity (our 3D engine for Universe Sandbox ) and Unity supports PS4.

I suspect the biggest challenge would be the need for full controller support. Making all of our menus and controls work smoothly with a game controller.

If someone wants to solve this problem for us... then we'll see what we can do. ;)