Universe SandboxGeneral CategoryBeta Board for Version 2Beta 3 Whitehole LoL
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Author Topic: Beta 3 Whitehole LoL  (Read 448 times)
molunbun
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« on: February 08, 2010, 07:59:07 AM »


Im amazed that it didnt even lag although there are so many particles lol Grin
« Last Edit: February 08, 2010, 09:46:11 AM by molunbun » Logged
Bla
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« Reply #1 on: February 08, 2010, 09:14:51 AM »

It depends on the fps he used in his video. If he recorded it with a slow timestep, he had lots of time to get many frames, and that way the time between them could just be minimized when making the video.
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Naru523
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butterflies |ˈbətərˌflīs| (n.) A strong desire to screw over the Aeridani Union


« Reply #2 on: February 08, 2010, 09:39:26 AM »

Nice. It could be comet trail or... Huh
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Chaotic Cow
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« Reply #3 on: February 08, 2010, 10:55:39 AM »

Is there a rule about not showing US2.0 Stuff to public?
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Dan Dixon
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« Reply #4 on: February 08, 2010, 11:34:30 AM »

Im amazed that it didnt even lag although there are so many particles lol Grin

How did you create that?

Is there a rule about not showing US2.0 Stuff to public?

Yeah, but, no worries.
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molunbun
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« Reply #5 on: February 08, 2010, 06:58:41 PM »

Im amazed that it didnt even lag although there are so many particles lol Grin

How did you create that?

Is there a rule about not showing US2.0 Stuff to public?

Yeah, but, no worries.
Load the "Moon, Two" system, select bounce mode and open the old menu, use the default setting but lower the velocity to 10ms-1 , shoot the new object from the upside between the two moons.
If your lucky, the three objects will stick together, vibrate and eventually separate and travel at 0.0x light speed. An invisible object name "Landing" will appear and rub with the user created object to produce lots of dust Wink
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Chaotic Cow
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« Reply #6 on: February 08, 2010, 08:27:06 PM »

lol. I just tried this. When the 3 objects where together I zoomed in to where I guess "Landing" should automatically appear but instead it crashed.
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