Jobs

Hiring a Science Writer & Community Advocate

Universe Sandbox is an educational space and gravity simulator masquerading as a video game with over 750,000 unit sales and an overwhelmingly positive 95% rating on Steam.

Giant Army is looking for a talented writer with a strong foundation in science, physics, and technology to help describe the awesomeness of the universe and the challenges of its simulation. As our Science Writer & Community Advocate, you will write engaging scientific content describing concepts and physical phenomena using Universe Sandbox, both for our blog and user support. You will be tasked with responding to community questions, providing customer support, and identifying and relaying user-reported issues to the team.

You might be the perfect candidate if you’re some combination of a writer/journalist, a science enthusiast, and a techie/geek/gamer.

This is a full-time, remote position working with a 100% remote team.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Create content that excites people to learn about Universe Sandbox and science for our blog, in-game text and guides, and in responses to users
  • Distill complex concepts about physics, astronomy, simulation, and game development into easily understandable writing
  • Monitor and respond to all incoming communications (email, forum, discord, social media, and support inquiries)
  • Act as a liaison between the community and Universe Sandbox team, highlighting community issues to the team as needed
  • Take meaningful screenshots and video for use in release materials, blog posts, and social media
  • Maintain familiarity with the Universe Sandbox experience
  • Assist with administrative tasks as they come up (such as interactions with media and business partners)
  • Help us improve our processes to optimize everyone’s time

 

Qualifications

  • Most importantly, a talented and creative science writer 
  • Passion for science, astronomy, and education (and Oxford commas)
  • Highly technical problem solver (perhaps a history of pirating software in your youth)
  • Ability to see things from our user’s perspective
  • Core availability Monday-Friday from 11 am – 3 pm PST
  • Enjoys video games; experience with Steam

 

Company Overview

Giant Army is a profitable company wholly owned by Universe Sandbox’s original creator. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia. 

Team members enjoy a flexible, collaborative environment that values work-life balance. We are independently published and release updates on our own (relaxed) schedule.

We pursue features that get us excited about science. We strive to create an accessible experience that can’t be found anywhere else.

As a fully remote team since 2011, we rely on Google Workspace (Gmail, Calendar, Docs, Spreadsheets, Meet), Slack, Groove, GitHub, ZenHub, Unity, and WordPress.

We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.

 

Product Overview

Universe Sandbox is a physics-based space simulator that allows you to create, destroy, and interact on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet.

It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile in development and future platforms planned. We’ve sold over 750,000 copies and have an “Overwhelming Positive” rating on Steam with 95% positive user reviews.

 

If we don’t have an active job opening that fits your skillset, but if working on Universe Sandbox is your dream job, send us an email telling us why and we’ll at least send you back a reply.

 

How to Apply

Fill out this application

 

Hiring a Community Manager & Administrative Assistant

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for a Community Manager & Administrative Assistant to help with our continued work on Universe Sandbox, a space and gravity simulator with a 93% positive rating on Steam.

As a representative of Universe Sandbox, you will engage with the community in various channels and respond to comments, feedback, and issues. You will also post on social media, create blog posts, and handle support as well as general emails. You will be expected to maintain familiarity with Universe Sandbox and help with other community, administrative, and non-development tasks as they come up.

This is an hourly position with a potential of 25 to 40 hours per week.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Communicate thoughtfully with community, customers, business partners, media, etc. as a representative of Universe Sandbox
  • Manage community and social media
    • Engage with fans (and potential fans) of Universe Sandbox on forums, Discord, social media, etc.
    • Craft messages and post on social media (Facebook and Twitter)
    • Act as a liaison between the community and Universe Sandbox team
    • Respond to comments, feedback, and issues, and synthesize for team
  • Create and maintain text/documents like blog posts, website content, and release notes
  • Provide customer support and respond to emails
  • Maintain familiarity with the Universe Sandbox experience
  • Help with other administrative/non-development tasks as they come up

 

Qualifications

  • Enjoys and is skilled in writing
  • Organized and self-motivated; comfortable working collaboratively and remotely
  • Strong verbal and interpersonal communication skills
  • Experience with customer support
  • Understanding of online communities, social media, and marketing
  • Personable and energized by working with a wide variety of personalities
  • Experience with G Suite (Gmail, Google Calendar, Docs, Spreadsheets, etc.)
  • Core availability Monday-Friday from 11am-3pm PST to interact with the team
  • Enjoys video games; experience with Steam
  • Passion for science, astronomy, and education (and Oxford commas)
  • Familiarity with game or software development is a plus

 

Company Overview

Giant Army is the company behind Universe Sandbox. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, Denmark, and Australia.

Team members enjoy a flexible, collaborative environment that values work-life balance. We pursue the features that get us excited about science, and we do the work so we can share it with others. We strive to create an accessible experience that can’t be found elsewhere.

We believe science and video games are for everyone, regardless of identity, and we’re committed to making an inclusive workplace. We encourage anyone who shares our passion for space to apply.

Product Overview

Universe Sandbox is a powerful space simulator that lets you create and destroy on an unimaginable scale. Experiment with gravity, climate, and collisions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile and future platforms planned. We’ve sold over half a million copies and have a “Very Positive” rating on Steam with 93% positive user reviews.

How to Apply

This position has been filled. Thank you to everyone who applied.

Advice for Aspiring Game Developers

Whenever we put up a job posting, we get a handful of applications from younger fans who are aspiring game developers. They usually admit they’re not qualified, but they nonetheless write in because working on Universe Sandbox is their dream job.

While they may not have the experience we’re looking for (and some aren’t even old enough to meet the minimum employment age in the United States!), we definitely appreciate the enthusiasm. And for many of us on the team, we relate on a very personal level: we also dreamt of being video game developers when we were growing up. And it was only through some form and combination of self-teaching, mentorship, and lots of experimentation that we ended up as professional game developers working on a very cool project.

Recently, our graphics developer, Georg, put together some advice and suggestions in response to a younger applicant. But we realized there may be some nuggets of wisdom in here that others would like to see, too. So why not share it with everyone? So here they are, slightly modified to be relevant for any kind of video game programming role. If you’re more interested in game design, animation, music, production, quality assurance (QA), or any other aspect of game development, check out these suggestions anyway. The ideas can be applied to most things in life!

 

1. Download Unity and start working through programming tutorials. Don’t worry if you don’t understand it yet, you’ll get there.

Or choose any other game engine out there. We like Unity because it’s free for casual users but it’s still very powerful — it’s what we use for Universe Sandbox! Unity also has a bunch of really great, free tutorials on their site and elsewhere across the web, plus a big and helpful community at all skill levels.

If you’re feeling overwhelmed when you first start programming, don’t worry, that’s normal. You’re learning a whole new language!

 

2. Don’t give up if your code doesn’t want to cooperate all the time – nothing does, that’s part of the fun.

You’ll run into bugs, your game won’t start, you’ll bang your head on your desk, and you’ll begin explaining things to rubber ducks. Sometimes you’ll need to shave a yak. Don’t worry, all of this is also normal (…relatively). One of the best ways to learn how something works is to dive in, break it, then figure out how to fix it. And maybe go a little off the rails in the process.

 

3. Get inspired by your favorite games and apps. See something in a game you like? Find out if someone has written about how to develop it and see if you can recreate it.

Inspiration is a tremendously powerful motivator and driving force, and copying and recreating something is another great way to learn how something works. The best part? A lot of game developers (especially indie developers) love to share their knowledge in detailed blog posts and video devlogs. These devlogs dive into the technical weeds of projects the developers are working on, and they’re a great way to get inspired by developers you admire.

Just remember: when you’re first starting off, keep your aim narrow. Don’t set your sights on recreating a massive, AAA-style game. Instead, find one particular aspect you think is done very well or seems unique or interesting and begin researching it. Or see if your favorite indie developer or studio keeps a devlog of the projects they’ve worked on (we’ve got our own devlogs which lately have been talking about our work on the next big Universe Sandbox feature, Surface Grids, though they’re not quite as technical as others out there).

 

4. The community is helpful. There are no bad questions. Be kind and share your results with other students and teachers.

There are lots of people out there learning how to program and become video game developers, and everyone was once a beginner just like you. Don’t be afraid to ask for help or ask a question about how something works, even if it seems like something simple. Sometimes you’ll get an answer that explains a lot more about what’s going on than you’d realize if you had just brushed past it and continued on. As with all internet interactions, things will go more smoothly if you’re kind, you’re patient, you attempt to write clearly, and you provide context and details.

And while those who have been programming for a long time are definitely more qualified to give solid advice than someone who just wrote their first “Hello, World!” program, there doesn’t have to be a huge divide between the roles of teacher and student. Once you get your footing, it’s likely you’ll be able to help out the beginners with the very basics, even if it’s just pointing them to the resources you found helpful.

 

5. At some point, someone will call you a programmer. Much later, someone will pay you for that. And much later still, you’ll be working on something you love. Be patient, you’ll get there.

Hold on tight, it’s a long rollercoaster. With a little bit of patience, the excitement of seeing your skills grow and grow and using them in more and more projects will be plenty to keep you going.

 

6. Find others like you and do things together. Everything is better with someone to relate to. You’ll get further, faster.

Take a class, start a club, join a Discord server (and join ours while you’re at it), recruit your friends to your brand new indie game studio — do whatever it takes to find a community of people who are on the same path as you. The support and help of others who are interested in your wellbeing and success may be the exact thing you need at some point along the way to avoid giving up. Make sure to return the favor!

 

7. Never give up!

It’ll seem impossible at first, and then it’ll be hard later on, and then just when you think you’re progressing smoothly, you’ll run into another frustrating obstacle that makes you want to bang your head on the desk and start talking to the rubber duck again. Refer back to #5: Be patient, you’ll get there. If you’re stuck, take a break. Clear your head by doing something that’s not staring at your screen. Whether you step away from programming for an hour or a few days, it’ll help immensely.

Of course, it’s not all misery — far from it. We wouldn’t be doing it if that was the case. There are huge rewards in learning to program, like the joys of finally cracking a complex problem or creating a game with your name on it and seeing others love it as much as you do.

And if you want to take a more career-oriented stance, you can rest easy. Demand for software developers is already high and is expected to grow 21% from 2018 to 2028 in the United States, a rate much higher than in other fields. Learning to program is a safe bet on a path toward a stable, well-paying career.

 

We hope this helps! And maybe one day you’ll see one of our job listings and say, “I’m a perfect fit for that position.”
 


Hiring a Spaceship Physics Developer

Giant Army is looking for a physics developer to join our team. You will work with our senior physics developer, team scientists, and other developers to add the necessary physics and simulation code to bring realistic, sandbox-style spaceships to Universe Sandbox.

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Develop rigid body simulation within our existing custom physics engine (we do not and cannot use Unity’s built-in physics)
  • Build upon the rigid body simulation and innovate with spaceship features such as:
    • Thrusters
    • Data-driven historical simulations (Cassini, Voyager, etc.)
    • Modular spaceship parts
    • Destruction of spacecraft from heating, lasers, and collisions (both from other spacecraft and asteroids/planets/moons)
    • Integration with our planned megastructures/tethers feature

Qualifications

  • (Strong C# && Unity Engine experience) || (Experience with an entity component model && object-oriented programing)
  • Experience with physics engine development
  • Familiar with version control (we use GitHub), task-management systems (we use GitHub+ZenHub), unit tests, code reviews, and so forth
  • Self-driven; comfortable working collaboratively and remotely
  • Appreciation for, and focus on, realism and detail
  • Passion for science, astronomy, spaceships, and real-time interactive simulations
  • Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)

Company Overview

Giant Army is the company behind Universe Sandbox. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so we can share it with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile and future platforms planned. We’ve sold nearly half a million copies and have a “Very Positive” rating on Steam with 93% positive user reviews.

How to Apply

Apply here

Resume and code sample required. Please either upload or include links.

 

Hiring a Graphics Developer

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for a graphics developer to join our team and help improve Universe Sandbox. You will be working closely with our team’s senior graphics developer to help develop, improve, and maintain assets and visual effects. As your skills and experience with the position grow, you will begin to research and develop entire visual subsystems of Universe Sandbox.

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Maintain focus on interactive, realistic, and scientifically-accurate visual representations
  • Work independently with guidance from our senior graphics developer, team scientists, and director
  • Maintain source assets by integrating new data, such as updated elevation maps
  • Prepare assets for use in the engine, such as importing and error checking models and textures, and creating and assigning materials
  • Procedurally or manually generate textures for shader effects and surfaces
  • Develop and maintain code used to connect visual and simulation systems

Qualifications

  • (Strong C# & Unity Engine experience) || (Experience with an entity component model & object-oriented programming)
  • Strong understanding of graphics pipelines, rendering techniques, and graphics-related math
  • Experience writing and optimizing shaders (HLSL, GLSL, Cg)
  • Appreciation for, and focus on, realism and detail
  • Familiar with version control (we use GitHub), task-management systems (we use GitHub+ZenHub), code reviews, and so forth
  • Self-driven; comfortable working collaboratively and remotely
  • Passion for science, astronomy, and real-time interactive simulations
  • Love of fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)

Company Overview

Giant Army is the company behind Universe Sandbox. Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so we can share it with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox is available on Windows, Mac, Linux, and VR with mobile and future platforms planned. We’ve sold nearly half a million copies and have a “Very Positive” rating on Steam with 93% positive user reviews.

How to Apply

This position has been filled. Thank you to everyone who applied.

Hiring a Graphics Developer

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for a graphics developer to join our team and help improve Universe Sandbox ². You will be working closely with our team’s lead graphics developer to help develop, improve, and maintain assets and visual effects. As your skills and experience with the position grow, you will begin to maintain entire visual subsystems of Universe Sandbox ².

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Your Role

  • Work independently with guidance from Georg, our lead graphics developer, to help with the areas described below
  • Maintain source assets by integrating new data, such as updated elevation maps
  • Prepare assets for use in the engine, such as importing and error checking models and textures and creating and assigning materials
  • Procedurally or manually generate textures for shader effects and surfaces
  • Research and develop new visual effects
  • Develop and maintain code used to connect visual and simulation systems
  • Communicate and work with team scientists and Dan, the creator and director, toward accurate and realistic representation

Ideal Candidate

  • Self-driven and talented programmer
  • Writes clean code that is comprehensible to teammates
  • Excited about helping develop a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption

Mandatory Qualifications

  • (Strong C# & Unity Engine experience) || (Experience with an entity component model & object-oriented programming)
  • Strong understanding of graphics pipelines, rendering techniques, and graphics-related math
  • Experience writing and optimizing shaders (HLSL, GLSL, Cg)
  • Appreciation for, and focus on, realism and detail
  • Familiar with version control (we use GitHub), task-management system (we use GitHub+ZenHub), unit tests, code reviews, and so forth
  • Works collaboratively (and remotely)
  • Passion for science and astronomy

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox ² was recently named the Best VR Experience of 2016 by the Escapist and has a ‘Very Positive’ rating on Steam with 93% positive user reviews out of 3000+.

How to Apply

This position has been filled. Thank you to everyone who applied.

Hiring a Simulation & Climate Developer

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for someone with a strong background in both software development and physics to join our team and help improve Universe Sandbox ².

You will work with our team’s scientists and developers to create and improve real-time geophysical and astrophysical simulation. Your role is crucial in ensuring the scientific accuracy of simulations in Universe Sandbox ².

We strongly prefer a candidate with practical implementation experience over one with a high-level, theoretical background. In other words, we’re looking more for a good developer with an interest in science, rather than a good scientist with an interest in software development.

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Your Initial Role

  • Work with our team’s scientists and director to define a problem and iteratively determine the best numerical solution that meets computational constraints
  • Quickly prototype new ideas and estimate computational costs
  • Examples of simulation improvements needed:
    • Real-time generic climate modeling (calculating temperature, pressure, greenhouse effect, terraforming, etc.)
    • Planetary composition and material system (metallic hydrogen in gas giants, simulating subsurface oceans on moons, etc.)
    • Simplistic life simulation that impacts the atmospheric composition of planets (extinction events, spread of life across a planet’s surface)

Ideal Candidate

  • Experience with practical physics programming
  • Loves physics simulations and fantastical what-if scenarios: what-if.xkcd.com (note citation #6 on 148)
  • Excited about developing a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption
  • Experience working with Unity

Mandatory Qualifications

  • Developer with C# and C++ experience
  • Solid grasp of computer science topics and algorithms
  • Solid understanding of mathematics and physics (ideally bachelor-level or higher)
  • Experience with writing efficient, real-time, interactable code
  • Ability to take complex concepts and models and condense them into performant code
  • Passion for sharing science and astronomy with the world
  • Self-driven, self-motivated, and good at communication (spoken and written English)
  • Works collaboratively (and remotely)

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox ² was recently named the Best VR Experience of 2016 by the Escapist and has a ‘Very Positive’ rating on Steam with 93% positive user reviews out of over 3000+.

How to Apply

This position has been filled. Thank you to everyone who applied.

 

Hiring a VR Developer (Unity)

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for someone with a strong background in VR and Unity game development to join our team. You will be responsible for the continued development and improvement of our VR experience in Universe Sandbox ². If you love VR, science/astronomy, and Unity, this is your dream job!

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Photo: https://www.youtube.com/channel/UCBqrqcz5UfMkRKQvg2DlwYw/

Photo Credit: LPVR Gaming

Your Role

  • Own the VR experience by building, improving, and optimizing as needed
  • Brainstorm ideas for features and interactions that make it a uniquely compelling VR experience
  • Work closely with Dan Dixon, creator & director, to execute on the vision for VR
  • Willingness to experiment and quickly prototype to get everything “just right”
  • Untap Universe Sandbox ² VR’s full potential by bringing (and maintaining) features to parity with our desktop version

Ideal Candidate

  • Loves VR gaming and is excited about the challenges that come with new technology
  • Is a self-driven and talented programmer
  • Writes clean code that is comprehensible to teammates
  • Has already explored Universe Sandbox ² VR and loves it

Mandatory Qualifications

  • Hands-on VR development experience
  • (Strong C# & Unity Engine experience) || (Experience with an entity component model & object-oriented programming)
  • Familiar with version control (we use GitHub), task-management system (we use ZenHub), unit tests, code reviews, and so forth
  • Works collaboratively (and remotely)
  • Passion for science and astronomy

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox ² was recently named the Best VR Experience of 2016 by the Escapist and has a ‘Very Positive’ rating on Steam with 94% positive user reviews out of over 3000+.

How to Apply

This position has been filled. Thank you to everyone who applied.

Email us: jobs at universesandbox.com

In the email, please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Relevant code sample/s
  • Answer these questions:
    • What is the most appealing part of this opportunity?
    • What is your favorite VR experience and why?
  • Where you initially heard about this job posting

Hiring a QA Lead

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for a video game/simulation tester to join our team. You will work independently to create, maintain, and regularly execute the Universe Sandbox ² test plan on pre-release builds. It is essential that you are able to write up detailed bug reports and proactively work with the team to ensure they’ve been fixed.

The ideal candidate should have a scientific inquisitiveness when identifying potential bugs (“Should Jupiter be this hot?” “Wouldn’t that have destroyed the moon?”). We have an astrophysicist on the team; it’s okay to not know the answers, but you should be comfortable asking questions. Familiarity with Universe Sandbox ² is a bonus, but not required.

This is an hourly, remote, contract position with flexible hours.

Join us… we’re making something incredible that’s never been done before.

QA Lead

Your Role

  • Create and maintain a comprehensive test plan for the entire game
  • Regularly review internal builds to make sure new features and fixes work as intended
  • Review forums, videos, and feedback to identify user-reported bugs
  • Log clear, concise descriptions and reproduction steps of all issue to our GitHub repository
  • Communicate with our developers on Slack to help squash bugs

Ideal Candidate

  • Has experience with game/software testing and methodology, ideally in a lead capacity
  • Has already spent many hours exploring Universe Sandbox ², loves it, and has spotted a bug or two
  • Maintains a flexible schedule which allows for varying hours (depending on where we are in development cycle)
  • Is comfortable testing with Windows, MacOS, Linux, Android, iOS, and VR hardware

Mandatory Qualifications

  • Ability to write clear descriptions and reproduction steps for bugs in English
  • Detail-oriented and an eye for noticing when things aren’t quite right
  • Intuition about science and how our simulations should work
  • Comfortable working in a remote environment (the whole team is remote)
  • Must own a Windows machine

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early access now available for Windows, Mac, and Linux.

How to Apply

This position has been filled. Thank you to everyone who applied.

Email us: jobs at universesandbox.com

In the email please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Answer to this question:
    • What is the most appealing part of this opportunity?
  • Pick a game you’ve played or worked on recently and write a bug report (bonus points if you pick Universe Sandbox ²)
    • These don’t need to be long. Succinct and clear is best.
  • Where you originally heard about this job posting

Hiring a 3D Artist

This position has been filled. If this sounds like the perfect job for you, though, please reach out. We are always looking for more help from the right candidates. 

Giant Army is looking for a 3D artist to create realistic spacecraft models for Universe Sandbox ², a space and gravity simulator with a 94% positive rating on Steam.

You will research accurate materials, measurements, etc. and work with the project director’s feedback toward a high level of realism and detail. You will also work with the lead graphics programmer to ensure the models and textures can integrate well with the game engine. You must love creating realistic models and you must be a collaborative worker.

This is a full-time, contract position.

We hope you join us in making something incredible that’s never been done before.

Universe Sandbox ² - Models

Your Role

  • Create realistic models and textures for spacecraft and spacecraft parts
  • Create models for other in-game objects on an as-needed basis
    • e.g. human-sized objects, collision fragments, VR interface items
  • Work with and implement the project director’s feedback toward a high level of realism and detail
  • Work with the lead graphics programmer to create efficient models which integrate well with the Universe Sandbox ² engine
  • Help change the way the world perceives our universe and fragile planet

Ideal Candidate

  • Self-driven and talented 3D modeler and texture artist
  • Strong attention and dedication to detail
  • Familiar with technical limitations and how models function within a game engine
  • Excited about helping develop a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption

Mandatory Qualifications

  • Appreciation for realism and detail
  • Strong knowledge of modeling and texturing
  • Proficient in 3D modeling software
  • Excited about science and astronomy
  • Familiar with version control and some kind of task-management system
  • Works collaboratively

Company Overview

Giant Army is the company behind Universe Sandbox, a space simulator that’s sold hundreds of thousands of copies on Steam. Our headquarters are in Seattle, Washington, USA, with team members in Washington DC, Missouri, California, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is our core product that lets the user explore and learn about our amazing universe and fragile planet while creating and destroying on a scale they’ve never before imagined. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early alpha access now available for Windows, Mac, and Linux.

How to Apply

This position has been filled. If this sounds like the perfect job for you, though, please reach out. We are always looking for more help from the right candidates. 

Email us: jobs at universesandbox.com

In the email please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Link to portfolio/samples
  • Answer to these 2 questions:
    • What is the most appealing part of this opportunity?
    • Why are you a good fit for this position?
  • Where you originally heard about this job posting