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Universe Sandbox ² 2017 Roadmap | Part I


Set the background in Universe Sandbox ² by clicking View > Background. Click “Open Advanced Settings” on a preset to set a custom color.
 

What Was New in 2016?

Before we get into our 2017 roadmap, let’s look at the progress we made last year. The updates weren’t numerous, but each was a big step forward for Universe Sandbox ².

 

Universe Sandbox ² VR

EscapistAwardsBestVRExperience

In the beginning of 2016, Universe Sandbox ² VR was released as a featured launch title for the HTC Vive.  It was extremely well received; many users described the awe at the sheer sense of scale of planets, stars, and astronomical distances that has to be seen in VR to be believed. But our highest accolade? The Escapist’s 2016 Winner of Best VR Experience: Universe Sandbox ².

We’re currently working on a VR update with the help of our new, dedicated VR developer.

 

Alpha 19 | Disintegration Update


Then in early November, we released Alpha 19 | Disintegration Update. It was a long, winding, bumpy road to Alpha 19 with a number of unexpected snags, but we were incredibly proud of what we released. Alpha 19 was a massive update, with an 8-page list of new features, improvements, and fixes.

Here are the big changes which came with Alpha 19:

  • Tidal forces now tear apart planets
  • Planets are now vaporized by high temperatures & supernovae
  • Improved performance, appearance, & user control for fragments & particles
  • Explosions look more epic & cause expanding “shockwaves”
  • You can now record animated GIFs
  • “New” labels, stats, & sorting options for sims
  • New/updated models for the New Horizons probe, police box, Great Pyramid of Giza, & Saturn V third stage rocket
  • Two new music tracks

We’ve released a couple of smaller updates since then which have fixed a number of bugs and introduced a few smaller features, like a new model for the Juno spacecraft and the ability to upload and share GIFs via Facebook and Twitter. Our latest update, Alpha 19.5, is another round of small improvements and bug fixes, and we’re now turning our complete attention to Alpha 20.

 

Six New Team Members

In mid-2016 we hired Dave to work full time on a mobile version of Universe Sandbox ². We’re still a long way from launching on mobile, but we already have a functional version running on a few of our team’s phones. (More info on a mobile version in Part II of our roadmap!)

In September, we hired Rahul to work alongside Thomas on some physics projects. He’s currently working on rigid body collisions, which means that smaller-scale objects, like pool balls or the pyramid, will eventually no longer merge together when colliding, and will instead bounce off of each other or even break apart. And a bit after Rahul, we hired Sergey to work on some new 3D models for Universe Sandbox ². Sergey created the recent Juno spacecraft model for us and is currently working on the Voyager.

Then in October, we hired our producer, David. David came just in time keep us corraled on the home stretch toward Alpha 19. Without him, it’s quite possible it would have taken us even longer to release Alpha 19. And as we move forward he has continued to wrangle all of the moving parts into one semi-coherent machine.

And while this isn’t technically 2016… since we’ve rounded the bend into 2017, we’ve hired two new team members. Mat is our new QA Lead who has already helped hunt down and document bugs for our 19.5 release, and Jacob is our new VR developer who will focus exclusively on continuing to build and improve the Universe Sandbox ² VR experience. (More info on our next VR update in Part II of our roadmap!)

We’re super excited to welcome Dave, Rahul, Sergey, David, Mat, and Jacob, and we’re thrilled to have a continually growing team of talented enthusiasts — we even have plans to hire a couple more this year. We’re not slowing down.


 

What’s Next?

In our updated roadmap released last year, we talked about a lot of big features we planned to include in Alpha 20. But in this same roadmap, which was published in June, we also said that we were rounding the corner on releasing Alpha 19. We said this because we thought it was true.

If we fast forward to the release date of Alpha 19, November 8, almost 5 months after we thought we were rounding the bend, it becomes clear that things don’t always go as planned. Which is why we try to be transparent and not make promises about our development schedule. We simply can’t know. Maybe this could be an area of improvement for our team, or maybe it’s simply the fact that we’re trying to simulate the universe and that’s a complicated task that no one has solved before… Who can say for sure?

Regardless, this is why we’re changing our plans for Alpha 20 a bit, and why we want to focus on smaller updates moving forward.

Let’s say you go out to eat with a big group of people. You can ask your server to bring out each dish as soon as it’s ready, or everyone can wait patiently, hungrily, until the chef crams in the last dish under the heat lamp and it’s time to bring everything out. Maybe you’re the polite type, but we know you’re hungry, so we’re going to try to roll things out in smaller updates, rather than all at once. Features are better fresh.

 

Alpha 20

As mentioned above, our plans for Alpha 20 are a little bit different than they were in our 2016 roadmap. It may not be as feature-packed as originally planned, but there are still some exciting changes coming.

 

A Hertzsprung-Russell diagram in Universe Sandbox ² using the new stellar evolution model.

  • Stellar Evolution
    • Previously, we weren’t expecting this until after Alpha 20, but now it’s looking like we’ll have our new stellar evolution model ready for this update. With the rewritten model, Universe Sandbox ² will support 16 evolutionary star types versus the previous 5.  Jenn, our astrophysicist, based the model on these papers; it is primarily a function of mass and age or metallicity, and will work for evolutionary types outside of main-sequence stars.
    • The results will be more dynamic and accurate properties for stars, as well as smoother transitions from type to type. It will also now account for mass loss from solar winds, and be able to differentiate envelope from core.
  • New User Interface system
    • This is mostly just a change in the tech we’re using, but if you’re paying attention, you’ll notice some small changes to the design aesthetic as well. Also, if you’re on a 4k monitor and you’ve noticed that the text is a little hard to read at that resolution, then good news — the new interface is scalable for higher resolutions. It’s also an important step toward supporting language localization further down the road, and we know this is often requested.
  • Analytics
    • Analytics won’t change anything for users (at least not immediately), but it will help us better understand how people play Universe Sandbox ². We receive a lot of great feedback every day from our forums, social media, and in-game feedback system, but improving our analytics will allow us to see things like which sims are opened the most and which never are, or which options and features are never seen because they’re too hard to find or are confusing to use, or how many users close out of the tutorial after the second step. We’ll look at the data as a whole to see where our strengths and weaknesses are so we can focus our efforts on making the best possible improvements to the user interface and user experience. (And if you’d prefer to opt out of sending analytics, you can certainly do that as well.)
  • Merged Desktop/VR builds
    • A small change for users (who will simply see one executable instead of two separate ones for desktop and VR), but an important step for the team. Along with merging these two separate “projects” internally on our development side, this will help keep the two versions up to par with each other in terms of features and improvements. And also with the help of Jacob, our new VR dev, this will make future VR updates a much smoother process.
  • First stage of planetary grids/detail/automata
    • This is admittedly just a tease. You won’t see anything different on this front in Alpha 20. Our plan is just to take the first step in bringing in the necessary tech for this, which has existed in a separate development branch. But what is this nameless feature? Well, it’s actually a system that will open up the doors for a bunch of exciting features that will make planets visually more detailed and responsive to interactions. But we’ll have to wait until after Alpha 20 to see the first of these features in Universe Sandbox ².

 

What’s Coming After Alpha 20?

Find out in Part II of our 2017 roadmap, coming next week!

And we really can’t say it enough — thanks to all of our fans for continuing to support Universe Sandbox ² as we enter another year. We’re very excited with all of the changes coming in 2017, and we’re incredibly grateful to our growing community for hunting down bugs and for helping define and prioritize our roadmap. Thank you for joining us on this crazy ride.

 

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

Alpha 19.5 | Prettier Moons & Bug Fixes | Now Available

Updated textures and coloring for Ganymede, Sedna, the Moon, and Earth's city lights

Updated textures and coloring for Ganymede, Sedna, the Moon, and Earth’s city lights

Run Steam to update to Alpha 19.5, or buy Universe Sandbox ² via our website or the Steam Store.

Alpha 19.5 is a small update which introduces a few graphics improvements, including updated coloring for Sedna and better textures for Ganymede, the Moon, and Earth’s city lights. It also includes a bunch of minor bug fixes, like correcting the scale for the new Juno model, fixing the appearance of rocky planets affected by supernovae, and addressing some smaller issues with volatiles and Roche fragmentation.

We are also happy to welcome our new team members, Mat and Jacob. As our new QA Lead, Mat has dived right into the project and has been busy finding and documenting bugs, which has already helped us for this update. Jacob is our new developer who will be working full-time on building and improving the VR experience.

And a warm, belated welcome to our new producer, David, who helped us get on track for Alpha 19 and continues to push us in the right direction as we move into 2017. We’re very excited for all of the new features and improvements coming to Universe Sandbox ² this year.

 

Check out the full list of What’s New.

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

Hiring a VR Developer (Unity)

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for someone with a strong background in VR and Unity game development to join our team. You will be responsible for the continued development and improvement of our VR experience in Universe Sandbox ². If you love VR, science/astronomy, and Unity, this is your dream job!

This is a full-time, remote position.

Join us. We’re making something incredible that’s unlike anything else.

Photo: https://www.youtube.com/channel/UCBqrqcz5UfMkRKQvg2DlwYw/

Photo Credit: LPVR Gaming

Your Role

  • Own the VR experience by building, improving, and optimizing as needed
  • Brainstorm ideas for features and interactions that make it a uniquely compelling VR experience
  • Work closely with Dan Dixon, creator & director, to execute on the vision for VR
  • Willingness to experiment and quickly prototype to get everything “just right”
  • Untap Universe Sandbox ² VR’s full potential by bringing (and maintaining) features to parity with our desktop version

Ideal Candidate

  • Loves VR gaming and is excited about the challenges that come with new technology
  • Is a self-driven and talented programmer
  • Writes clean code that is comprehensible to teammates
  • Has already explored Universe Sandbox ² VR and loves it

Mandatory Qualifications

  • Hands-on VR development experience
  • (Strong C# & Unity Engine experience) || (Experience with an entity component model & object-oriented programming)
  • Familiar with version control (we use GitHub), task-management system (we use ZenHub), unit tests, code reviews, and so forth
  • Works collaboratively (and remotely)
  • Passion for science and astronomy

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and physical interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before.

Universe Sandbox ² was recently named the Best VR Experience of 2016 by the Escapist and has a ‘Very Positive’ rating on Steam with 94% positive user reviews out of over 3000+.

How to Apply

This position has been filled. Thank you to everyone who applied.

Email us: jobs at universesandbox.com

In the email, please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Relevant code sample/s
  • Answer these questions:
    • What is the most appealing part of this opportunity?
    • What is your favorite VR experience and why?
  • Where you initially heard about this job posting

GIF Contest Winners!

Thank you to everyone who submitted to our Universe Sandbox ² GIF contest! There were a lot of great submissions, and we loved seeing all the different ways our fans use Universe Sandbox ² to explore and experiment with the universe. If you’re a winner, we’ll be reaching out to you soon to send you your prize. If you’re not a winner, there’s always next time! And without further ado…

Grand Prize

Earth being eaten by a neutron star. What’s not to like? Great framing, a great sample of simulation features in Universe Sandbox ², and an overall impressive and tasteful display of destruction. This gets the grand prize of a $50 Steam gift card!

Submitted by astalemarshmallow:

 

 

Runner-Up

A near-miss between Mars and Earth makes the oceans boil away. A very unique experiment that deserves a $25 Steam gift card.

Submitted by @Valareos:

 

Honorable Mentions

The following GIFs may not have won the top prizes, but we enjoyed them too much to not mention them. These users will be getting a couple Universe Sandbox ² codes for their friends and family.

 

Best Pandering

We love when our fans love Universe Sandbox ².

 

Submitted by DashingElektron:

 

Submitted by @robloxiscool191:

 

Best What-If

So that’s what would happen if Jupiter had Saturn’s rings and Saturn came back for revenge. The more you know…

Submitted by @Goldenknight_01:

 

Best Trip Around the Drain

Turns out there’s a lot in common between space and your sink.

Submitted by @BestPotatoGamin:

Submitted by No. 60 Neodymium:

Submitted by DirtyKaya:

 

Most Artistic

A beautiful and abstract cosmic dance. Submitted by Flingdagger:

 

 

Most Terrifying

This surface-cam perspective of a slowly expanding supernova is making us anxious. In a good way! Submitted by DeadpanGod3:

 

 

 

Thanks again to everyone who submitted! Stay tuned for future contests.

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

Alpha 19.4 | Juno & the Return of Craters | Now Available

universe-sandbox-%c2%b2-juno

Run Steam to update to Alpha 19.4, or buy Universe Sandbox ² via our website or the Steam Store.

Alpha 19.4 introduces a brand new model for the Juno spacecraft, which you can find in Add > Objects > Juno. Juno entered into orbit around Jupiter this past July. Its goal is to understand the gas giant’s origin and evolution.

This update also fixes two of the bigger issues introduced in Alpha 19: displacement mapping (3D craters) works again, and city lights once again turn off after collisions and high temperatures.

Check out the full list of What’s New.

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

Universe Sandbox ² GIF Contest

Update December 16: Contest Closed!

Thanks everyone for your submissions! We will be announcing the winner in the next couple of weeks. 

 

So it’s clear at this point that you all love blowing up planets. But now we want to see exactly how you blow up planets.

Which is why we’re having a Universe Sandbox ² GIF contest!

Submit your GIF before midnight PST, Thursday, December 15, and you’ll be considered for the Grand Prize: a $50 Steam gift card and shoutouts on our social media. Please see below for full instructions on how to submit a GIF. 

Of course, you don’t have to show us exploding planets. We love to see how our fans explore and utilize all of the tools and features in Universe Sandbox ². Be creative. So how do you submit a GIF for the contest? Easy!

How to Submit a GIF via Facebook or Twitter

  1. Open Universe Sandbox ² and start colliding planets (or delicately balancing orbits)
  2. Record your GIF (press F9 to Start/Stop, or click Video > Start/Stop Video Capture)
  3. Click Share once the GIF is processed
  4. After it’s done uploading, select either Share on Facebook or Tweet (alternatively, select Copy URL to Clipboard and manually share on Facebook or Twitter)
  5. Your Tweet/Facebook post MUST be public and MUST include the #UniverseSandbox hashtag in order to be considered for the contest! (If you’re sharing on Facebook, you will have to add #UniverseSandbox yourself; it is automatically included in Tweets)

How to Submit a GIF via Steam

  1. Open Universe Sandbox ² and start colliding planets (or delicately balancing orbits)
  2. Record your GIF (press F9 to Start/Stop, or click Video > Start/Stop Video Capture)
  3. Click Video > Open Video Folder to show where the GIFs are stored on your computer
  4. Upload your GIF to the Universe Sandbox ² Artwork page, no Facebook or Twitter necessary
  5. Visibility MUST be set to Public and it MUST be uploaded to the Community Hub, not your profile

Happy GIFing!

Hiring a QA Lead

This position has been filled. Thank you to everyone who applied.

Giant Army is looking for a video game/simulation tester to join our team. You will work independently to create, maintain, and regularly execute the Universe Sandbox ² test plan on pre-release builds. It is essential that you are able to write up detailed bug reports and proactively work with the team to ensure they’ve been fixed.

The ideal candidate should have a scientific inquisitiveness when identifying potential bugs (“Should Jupiter be this hot?” “Wouldn’t that have destroyed the moon?”). We have an astrophysicist on the team; it’s okay to not know the answers, but you should be comfortable asking questions. Familiarity with Universe Sandbox ² is a bonus, but not required.

This is an hourly, remote, contract position with flexible hours.

Join us… we’re making something incredible that’s never been done before.

QA Lead

Your Role

  • Create and maintain a comprehensive test plan for the entire game
  • Regularly review internal builds to make sure new features and fixes work as intended
  • Review forums, videos, and feedback to identify user-reported bugs
  • Log clear, concise descriptions and reproduction steps of all issue to our GitHub repository
  • Communicate with our developers on Slack to help squash bugs

Ideal Candidate

  • Has experience with game/software testing and methodology, ideally in a lead capacity
  • Has already spent many hours exploring Universe Sandbox ², loves it, and has spotted a bug or two
  • Maintains a flexible schedule which allows for varying hours (depending on where we are in development cycle)
  • Is comfortable testing with Windows, MacOS, Linux, Android, iOS, and VR hardware

Mandatory Qualifications

  • Ability to write clear descriptions and reproduction steps for bugs in English
  • Detail-oriented and an eye for noticing when things aren’t quite right
  • Intuition about science and how our simulations should work
  • Comfortable working in a remote environment (the whole team is remote)
  • Must own a Windows machine

Company Overview

Giant Army is the company behind Universe Sandbox ². Our headquarters are in Seattle, Washington, USA, with team members across the United States, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We strive for work-life balance, and we pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is a space simulator that merges real-time gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early access now available for Windows, Mac, and Linux.

How to Apply

This position has been filled. Thank you to everyone who applied.

Email us: jobs at universesandbox.com

In the email please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Answer to this question:
    • What is the most appealing part of this opportunity?
  • Pick a game you’ve played or worked on recently and write a bug report (bonus points if you pick Universe Sandbox ²)
    • These don’t need to be long. Succinct and clear is best.
  • Where you originally heard about this job posting

Disintegration Update | Alpha 19 | Now Available

Universe Sandbox ² - Many Moons

Run Steam to update to Alpha 19, or buy Universe Sandbox ² via our website or the Steam Store.

Please note, this is an update for the desktop mode only. We will now be focusing on an Alpha 19 VR update. In the future, these two modes will be merged and won’t require separate updates.

In Alpha 19, simulations are more dynamic, realistic, and exciting. Why? 

 

1. Tidal Forces Now Tear Apart Planets

Alpha 19 Roche

When one body gets too close to another body of higher mass, tidal friction will begin to heat it up. And if it’s close enough, Roche limit fragmentation will tear it apart, leaving a trail of fragments. 

A major theory for the formation of Saturn’s rings is that the rings were once a moon orbiting Saturn, before its orbit took it within the Roche limit and it was torn apart.

Home → Open → Physics tab

Home → Tutorials → 11- Tidal Forces

 

2. Planets Are Now Vaporized by High Temperatures & Supernovae

Universe Sandbox ² - Supernova Mars

Whether by a supernova or extreme tidal heating, bodies now lose volatile material as their temperatures rise. The required temperature and type of volatile loss factors in the body’s material composition and mass. 

There are also new visuals for supernovae, and their appearance varies based on the type of the star.

 

3. Improved Performance, Appearance, & User Control for Particles & Fragments

Universe Sandbox ² - Alpha 19

A new performance budgeting system knows when to let particles and fragments stick around, and when to get rid of them to keep everything running smoothly and accurately. 

Particles and fragments are now much more varied in appearance, from hot to cold, rocky to gaseous. They can also now be individually- or group-selected, to easily watch, move, or delete them, or even convert them into bodies. 

 

4. Explosions Look More Epic & Cause “Shockwaves”

Universe Sandbox ² - Alpha 19 Explosion

Combined with the improvements made to the particle & fragment system, explosions look a whole lot better in Alpha 19.

Also, explosions now simulate an expanding bubble of exploded material, which can collide with other planets, heating and ripping them apart.

Home → Open → Explosions tab

 

5. You Can Record Animated GIFs

Easily & instantly create animated GIFs like the ones above of planetary movement & destruction.

Press F9 to Start/Stop Video Capture

Or click the Video button in the bottom right for Start/Stop Video Capture and Video Capture Settings. These settings can also be found through Home  Settings → Video.

 

6. “New” Labels, Stats, & Sorting Options for Sims

Universe Sandbox ² - New Sim Labels

All sims new to Alpha 19 have a “New” label which is replaced with a check mark once the sim has been opened.

You can hover over the sim tile to see sim stats, like when you last opened it, and you can now sort the sim list using the options next to the search bar.

 

7. New Object Models

Universe Sandbox ² - Alpha 19 New Models

We’ve improved the models for the Saturn V 3rd Stage rocket and New Horizons probe, and added The Great Pyramid of Giza and a new police box object.

Home → Open → Human Scale tab → Human Sized Objects

Add  → Objects tab

 

8. New Music

Two new, original tracks by our composer, Macoubre.

 

9. And Hundreds More Improvements & Bug Fixes

With nearly an 8-page list of new features, improvements, and fixes, this is our biggest update by far. We’re very excited with all of the changes and would love to hear what everyone thinks!

Check out the full list of new features, improvements, & bug fixes in What’s New.

 

For the latest Universe Sandbox ² news, follow us on Twitter and Facebook.

Help Us Test the New Alpha 19 Preview

Universe Sandbox ² - Explosions

Thank you for your patience while we get Alpha 19 in top shape. We’ve hit a few snags in development, but it’s now looking better than ever, and we’re very excited to let everyone try it out.

We’d appreciate it if you could test the new preview version of Alpha 19 and let us know what you think.

Once you’ve opted in, please follow the start-up instructions and run the performance test.

Thanks for testing and for your patience!

Follow us on Facebook and Twitter for the latest Universe Sandbox ² news.

 

How to Opt In to the latest Alpha 19 preview

1. Right-click on the game title in your Steam Library
2. Click on ‘Properties’
3. Select the ‘Betas’ tab
4. Set the dropdown menu to ‘alpha19preview’
5. Close the Properties window
6. Steam will now update Universe Sandbox ² to the preview version
7. Once updated, launch Universe Sandbox ²

What’s New & Improved in Alpha 19 x5

• Improved tidal heating & Roche fragmentation
• Improved explosion effects
• New fragment system for cold/hot, rocky/gaseous fragments
• Improved volatiles
• Many, many bug fixes

Check out the new tidal forces and explosions effects:
• Home > Open > Physics tab
• Home > Open > Explosions tab

Hiring a 3D Artist

This position has been filled. If this sounds like the perfect job for you, though, please reach out. We are always looking for more help from the right candidates. 

Giant Army is looking for a 3D artist to create realistic spacecraft models for Universe Sandbox ², a space and gravity simulator with a 94% positive rating on Steam.

You will research accurate materials, measurements, etc. and work with the project director’s feedback toward a high level of realism and detail. You will also work with the lead graphics programmer to ensure the models and textures can integrate well with the game engine. You must love creating realistic models and you must be a collaborative worker.

This is a full-time, contract position.

We hope you join us in making something incredible that’s never been done before.

Universe Sandbox ² - Models

Your Role

  • Create realistic models and textures for spacecraft and spacecraft parts
  • Create models for other in-game objects on an as-needed basis
    • e.g. human-sized objects, collision fragments, VR interface items
  • Work with and implement the project director’s feedback toward a high level of realism and detail
  • Work with the lead graphics programmer to create efficient models which integrate well with the Universe Sandbox ² engine
  • Help change the way the world perceives our universe and fragile planet

Ideal Candidate

  • Self-driven and talented 3D modeler and texture artist
  • Strong attention and dedication to detail
  • Familiar with technical limitations and how models function within a game engine
  • Excited about helping develop a tool that allows users to experiment with simulations, pushing the boundaries of what has been done in real-time for public consumption

Mandatory Qualifications

  • Appreciation for realism and detail
  • Strong knowledge of modeling and texturing
  • Proficient in 3D modeling software
  • Excited about science and astronomy
  • Familiar with version control and some kind of task-management system
  • Works collaboratively

Company Overview

Giant Army is the company behind Universe Sandbox, a space simulator that’s sold hundreds of thousands of copies on Steam. Our headquarters are in Seattle, Washington, USA, with team members in Washington DC, Missouri, California, Germany, and Denmark.

Team members enjoy a flexible, collaborative environment. We pursue the features that get us excited about science. We do the work so that we can share that with others. We’re also committed to creating an accessible experience that can’t be found elsewhere.

Science is for everyone, and we welcome all qualified applicants.

Product Overview

Universe Sandbox ² is our core product that lets the user explore and learn about our amazing universe and fragile planet while creating and destroying on a scale they’ve never before imagined. It’s more than a game; it’s a way of experiencing and learning about reality in a way that’s never been done before. Early alpha access now available for Windows, Mac, and Linux.

How to Apply

This position has been filled. If this sounds like the perfect job for you, though, please reach out. We are always looking for more help from the right candidates. 

Email us: jobs at universesandbox.com

In the email please include:

  • Relevant email subject
  • Link to or copy of your resume or CV
  • Link to portfolio/samples
  • Answer to these 2 questions:
    • What is the most appealing part of this opportunity?
    • Why are you a good fit for this position?
  • Where you originally heard about this job posting